I picked up this book after listening to her interview with Tim Ferris, which was sort of a reintroduction to her work. Back in 2011 she made a splash with Reality is Broken and gameification, but after that I’d lost track of her. Turns out she’d suffered a concussion and spent over a year overcoming debilitating symptoms and suicidal thoughts using a game as motivation.
Super Better is the refinement of that game, and over 400,000 people have played it to help deal with cancer treatments, depression, personal improvement and a whole host of different things.
The first portion of the book is the science behind the system. But instead of spending her time writing about her research, she delves into all the science done before Super Better. Then she validates the work of other scientists and pushes the realm of theory into actual practice with her own study. At the end of three chapters, you should be sold on the real impacts a gameful mindset can have on whatever it is you’re trying to achieve.
The second portion of the book is a walkthrough for designing your own Super Better Since the system can be used to improve and be more resilient for anything, it’s less about solving a specific problem. It’s about helping you solve your problem. At the end of the book, you’ll have a goal, bad guys to fight, an epic avatar, allies, quests to complete, power ups, and hopefully a whole new outlook on the challenge you’re trying to overcome.